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25. Re: Morning Previews Apr 30, 2012, 16:56 Darks
 
Teddy wrote on Apr 30, 2012, 16:44:
Mikus_Aurelius wrote on Apr 30, 2012, 14:50:
I played a warrior and guardian, almost exclusively melee, and I had to dodge a ton or I died. I think ranged can just stand and spam, which is less fun and also imbalanced. Being up close with mobs 3-4 levels above me, I had to watch for their special attacks and negate them, or lose half my life. Did it require the reflexes of a FPS? Not quite, but I enjoyed it.

This is definitely something they need to find some way to balance better, giving melee weapons extra toughness or vitality or something because melee take WAY more damage than ranged and don't deal a significant amount more damage to compensate.

I think my biggest quest complaint for what I played of GW2 thus far is spawn-camping. They should cap the zones to even lower max populations if they're going to have quests that other players compete for so directly. Or up the spawn rates based on the player count. Something. Personally, I hate MMOs, loved that GW1 was not in fact an MMO, and was really down to learn that GW2 was going to be an MMO. But they could mitigate the spawn-camping (already do for certain things, like scaled events); they need to eradicate it entirely.

What spawn camping? Mobs aren't flagged, and anyone can contribute to killing them and get credit toward their own objectives. I suppose it can be an issue if there's 10 people per mob and it's dying before people can get a hit in, since one hit is all it will take to get credit. I experienced nothing of the sort in the 20 some odd hours I put in over the weekend.

I can agree on this, I really liked that you could jump into someone else’s kill and still get credit and a drop from the same mod kill. That was a pleasant surprise.

And I agree that melee characters defiantly need better armor or whatever they are going to do. I was getting tired of getting my ass handed to me in those mass battles and being right in the middle taking a ton of damage. it was hard keeping alive even with the added regen your supposed to have as a warrior.

I still enjoyed the game and understand this is a beta so it’s going to take some time for them to iron out the issues, but some of the battles were defiantly over the top difficult at times, even the class based quest.

One other comment about grouping that did bother me when you are grouped up with someone and go into an instance you were separated and the group disbanded. That was BS, This was the story line quest.

I’m not sure if that’s by design or not but it was rather frustrating that you cannot go into those grouped and coop those missions together. I’m hoping this is fixed in the near future or it will be rather frustrating to try playing this game with a friend and having to be separated all the time. Kind of defeats the whole purpose of group questing with friends.
 
 
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