Well, as expected there are definite pros and cons to it. I'd still prefer to see more classically defined roles (tank/healer/rogue/wizard) with their own spell and skill sets as opposed to them being predicated on weapons. Too much time spent reviving people, pets and npcs.
I played a ranger up to 20 and quite enjoyed him, although pets are pretty useless atm. I did get me a pet shark for aquatic stuff which I loved. It's definitely a huge, interesting and beautiful world. I spent a lot of time just running around exploring stuff. Also started a human mesmer for the last few hours of beta and it was fun.
Crafting was a mixed bag. Not great, not bad, needs work. And too many pf the mats are way too hard to come by. They definitely need to be upped. I wish all CRPG/MMOs would take a page from EQ2/Vanguard crafting.
All in all I enjoyed it quite a bit. It still needs a lot more time in the oven at this point. It being F2P at launch is a smart move because it's definitely one of those games you'll want to hop in and out of in stints.
“That's it. You people have stood in my way long enough. I'm going to clown college!”