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19. Re: Shadowrun Returns Kickstart Complete Apr 29, 2012, 17:18 killer_roach
 
Dmitri_M wrote on Apr 29, 2012, 17:07:
WarpCrow wrote on Apr 29, 2012, 15:06:
In my dreams, this game will be a huge commercial success and inspire a publisher like Bethesda to invest in a big budget open world RPG. Complete freedom of character development, combined with a party system, set in the Shadowrun universe with two or three diverse cities/regions to explore, a deep, fleshed out Matrix and Astral Plane...
I think that's what we're actually going to get with the KS titles..?

I really cannot wait for the old school top down perspectives these KS titles will offer without the 3D resource heavy "open world" FPS titles dressed up as RPGs.

Really, what I like about all of these Kickstarter projects, at a variety of different approaches, is that we're seeing some fundamental re-thinking of what a development studio and a development process is. For too long, it's been a binary choice - do you want a small, simple game with little production value, or do you want a large, highly-produced title that likely skimps on content as a sacrifice to the realities of the market your publisher is having to play to? Over the last couple of years, we've seen people try to chip away at that boundary, but Kickstarter is allowing people to accelerate this process by getting word out there of what they want to do and how they plan on getting there.

Have we figured it out yet? Of course not - that's sheer hubris. However, once this first wave of titles reaches fruition, we'll see what works, what doesn't, why they did what they did, and the process will iterate.

That's why Kickstarter is interesting to me - not only is it a disruptive technology, it's allowing for all kinds of grand experiments.
 
 
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