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38. Re: On Guild Wars 2 Worlds Apr 25, 2012, 17:51 Alamar
Yifes wrote on Apr 25, 2012, 16:53:
deqer wrote on Apr 25, 2012, 16:48:
Forget all this type, and discussion. The REAL QUESTION IS Is it going to be another shitty grind again? Do I have to really need to spend hours and hours travelling, killing wolves, and shit? It's F2P, so why make us grind? If you want us to be good at our character, then just put a training system in the game. Fuck.

At least making the levelling process only take 20 hours to do. Not 200 hours. Not 100, not 50.


Please take your long-drawn-out lore/questing/grind system and kindly shove it up your ass.

Why make us sink all our time into your game without us knowing yet whether it's worth it or not for us to sink our time into it in the first place.

You think you can make us grind shit again? Nope. People have already had their fill of that shit from WoW--if not EQ--if not any of the other 10 MMOs that have come out, and we're sick of it.

There's very little in the way of gear treadmill, the leveling curve is pretty much flat, and you can right off the bat make max level geared out characters for structured PVP. The reason why so many people are optimistic about this game is because we're sick of all the traditional MMO shit, and GW2 has the potential to change that.

'flat levelling curve' doesn't mean it doesn't take 200 hours to hit max... It just means each level takes about the same amount of time...

The real counter to 'having to grind' to max level, for GW2, is that there is no end game... But the counter that, is that there is stuff that requires level, like the 'hard mode' dungeons... Which just goes back to support that there's a grind to get to max level to see this content...

Though, regardless of which game it is, seeing new content (which includes quests/lore while levelling) is a large part of the game... If not for that stuff, people would be complaining that it's too short. If you don't enjoy playing a game, will you enjoy playing a game at max level?

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