Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

54. Re: Valve on <strike>Half-Life 3</strike> Ricochet 2 Apr 23, 2012, 16:25 Beamer
Verno wrote on Apr 23, 2012, 16:19:
eunichron wrote on Apr 23, 2012, 15:59:
But remember L4D and Portal (and CS, TF, Dota, Alien Swarm, and DoD) weren't created by Valve. They were mod teams that got "absorbed" into Valve (bought out essentially, but I don't think those mod teams minded being bought out and employed by Valve). Half-Life is Valve's only original IP, and they haven't done anything with it in 5 years.

Maybe the ideas but if you saw Turtle Rock's preview builds for L4D1 or how rough Portal was as Narbacular Drop then unquestionably Valve put a lot of work and polish into those games. Valve is pretty much the best incubator in the industry right now and they do a lot of that work themselves. They don't just absorb the mod teams work and throw a Valve stamp on it or something. To say that they haven't done anything original in years seems like a silly aside, they were never about a huge portfolio in the first place and many "original" properties have emerged through their stewardship.

Even just from the perspective of the writing the OMM guys do that made L4D and Portal so memorable (not to single them out exclusively, but I think Wolpaw is the driving force there.)

I agree that Valve is the best incubator (and one of the only incubators, arguably) going. It takes some economic freedom that few others have, but it also takes smarts even fewer have.
Music for the discerning:
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.


Blue's News logo