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Re: Diablo III Open Beta Weekend |
Apr 23, 2012, 11:29 |
Verno |
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Then there's the 90% of useless combat skills that just didn't scale well enough to be used after normal difficulty. Again, you couldn't really know. Sure that's fair. It's going to be a long time, probably years before someone can fully compare the skill subsystems of D2 and D3 in a meaningful way. For now though on the surface you get a lot more actual "skills" although I'm grouping rune variations on skills but less freedom for building a unique character which is important to some people. Hopefully the itemization will help this somewhat although most skills seem based on weapon damage which seems to homogenize things quite a bit. |
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Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
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