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| 34. |
Re: Op Ed |
Apr 23, 2012, 07:08 |
Bhruic |
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Except now you're arguing semantics. Yes, used sales are legal and piracy is not. Nobody ever disputed that. However, if you look at the actual results of used sales, you see that they are pretty much the same as the results of piracy. You get to play the game without compensating the publisher or developer. It's not semantics, you just are being willfully ignorant. If I pay $60 for a game, and then sell it to someone else for $40, the developers got paid for the game - they got their share of the original $60. Me later selling it to someone else doesn't change that. But they also have no right to the $40 that I sold it for, because I'm simply giving away my license to the game. To say that the developer "wasn't compensated" is obviously wrong - the developer made their cut of the game. They also aren't entitled to any compensation if I loan it to a friend, throw it in the garbage, or leave it sitting in the street.
Now, if you want to argue over whether people should have the ability to sell their license, by all means, argue it, but that's a separate argument.
That's three transactions for the same game, only one of which compensated the publisher and developer. Again, not the case. As soon as the developer was compensated for the original sale, that's the end of their participation in things. Any and all future transactions only take place because they were compensated. And that's all the get. Once the sale takes place, people are free to do what they want with the product, which includes transfering the license. That right is part of the price that's being paid.
If developers want to strip that right from people, fine, then start charging less for their games to make up for it. |
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