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94. Re: Diablo III Open Beta Weekend Apr 20, 2012, 22:32 RollinThundr
 
eunichron wrote on Apr 20, 2012, 21:50:
loomy wrote on Apr 20, 2012, 20:20:
the game design is obviously simplified for console (and maybe wow?) players. it is simplified pretty well, but still. please nobody degrade yourselves arguing against this galactic truth.

I have to ask this seriously though, have you even played Diablo 1 or 2, or any other ARPG? Complaining about Diablo being simplified is like complaining that rocks are dense. In the history of computer gaming there hasn't ever been a game series more simplified than Diablo.

To be fair, yes Diablo was always on the simple side, With Diablo 2 however they at least expanded the classes, gave very distinct skill trees that allowed for many different builds of the same type of class. Honestly I don't see that is even possible here. I realize it's a beta and stuff is locked but it almost looks like you only have 4 skills a class, with a defensive skill tossed in here or there for good measure, things that were previously attack skills using D2 as the example. Like the Wizard gets a frost nova as a defensive skill and it appears to do no damage just freezes enemies.

I realize they had to further simplify the game for the consoles, I get that, but what's here, at least in this beta is so simplified to the point that I'm amazed it took them this long to get this game out the door.

Considering work on Diablo 3 originally started in 2000, it makes one wonder just how many times this project was rebooted between their shift to WoW development and the closure of Blizzard North in 2005. Hell I wonder if any of those Condor folks who pitched Diablo 1 in the first place are even still at Blizzard at this point.
 
 
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