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90. Re: Crysis 3 Announced Apr 18, 2012, 19:51 theyarecomingforyou
 
Jerykk wrote on Apr 17, 2012, 02:10:
A design decision largely driven by a console's limitations. Crytek simply could not replicate the same experience of Crysis on consoles without compromising it (as the ports eventually proved), so they decided to avoid that path entirely and go the city route. You may prefer this route but you can't really ignore the technical reasons behind it.
Yes, but Crysis didn't even run well on most PCs at the time and is still very demanding.

Jerykk wrote on Apr 17, 2012, 02:10:
I don't live in New York so I don't really have any emotional attachment to it. NY is also heavily overused in movies, television, comics and games, to the point where it's become stale as a setting. To be fair, I haven't found the story or writing of any of Crytek's games to be particularly compelling so the setting is largely irrelevant to me anyway.
The point is that it's a city, something that people can relate to much more than a nondescript Korean island. There is no denying that it's an overused location but it's easier to relate to.

SXO wrote on Apr 17, 2012, 08:53:
The story and setting in Crysis 2 was in fact changed from what they originally planned to make. Originally the plan was that you would play as Prophet as he went back into the island to take on the alien threat (as evidenced by the cliffhangar ending of the first game). They also stated as much after Warhead launched.
I don't know about anyone else but I'm certainly glad they made that change. The characters in the original Crysis were completely forgettable and there was absolutely no advantage to bringing them back.
 
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