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19. Re: Grim Dawn Kickstarter Apr 17, 2012, 21:16 jacobvandy
Yakubs wrote on Apr 17, 2012, 18:54:
TQ was terrible -- boring and repetitive to the extreme. Crappy skill trees, boring items, endless hours of the same style map and enemies. I hope these guys learned something from that experience. Seems unlikely.

The game was LONG, true, but I fail to see how that's a bad thing. It's not their fault you couldn't suppress your ADD long enough to get to see the three other, completely different locations. Though I will admit the loot didn't get really interesting until starting the higher-level replay-throughs.
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