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8. Re: Grim Dawn Kickstarter Apr 17, 2012, 17:28 Creston
 
nin wrote on Apr 17, 2012, 17:06:
eRe4s3r wrote on Apr 17, 2012, 17:02:
Uh, doesn't that mean they ran out of money? How is that good news.

This will be the one and only game I fund on kickstarter, if there is a paypal way.

This is like the LSL KS, in that I'm a little hesitant when they (seemingly) had funding before, but once KS got popular, here they are.

I've not read everything about the KS, maybe they hope to employ more people and get it done sooner?


It seems they have two guys working on it full-time who are basically not drawing ANY money whatsoever, and then they have a few guys who work at other studios during the day, then spend their spare time working on Grim Dawn.

They also say they WILL get the game finished without additional funding, but if they get what they're asking for, they can hire some of those part-time guys to come work full-time, so they'd be able to get it done faster, and create more content.

They're already talking about what they'll do if they get five or ten times what they ask for, so they do apparently have dollar signs in their eyes... but it seems pretty reasonable what they're asking for and if you're excited about this (type of) game, giving them some cash so they can add more content, and allow you to get it for 18 bucks seems like a pretty smart deal.

I just still have a really, really sour taste in my mouth over what they did with Titan Quest and its expansion, and the fucking "Make the game virtually unplayable" bug they left in it. So I'm still debating on whether to give these guys any money. I have a nasty suspicion that Grim Dawn will see the exact same level of after-release support as the TQ expansion did (read: ZERO.)

Creston
 
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