Jerykk wrote on Apr 17, 2012, 02:10: A design decision largely driven by a console's limitations. Crytek simply could not replicate the same experience of Crysis on consoles without compromising it (as the ports eventually proved), so they decided to avoid that path entirely and go the city route. You may prefer this route but you can't really ignore the technical reasons behind it.
The ports of Crysis you mean? I haven't played them but it is my understanding the original Crysis plays fine on consoles, open-world and all. They removed some foliage and such, but it still looks mostly the same.
I would guess you're both right... setting it in NY probably let them put more on screen, but they could have easily done an open area too.