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Re: Crysis 3 Announced |
Apr 17, 2012, 00:49 |
theyarecomingforyou |
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Jerykk wrote on Apr 17, 2012, 00:36: You're forgetting all the trees which you could dynamically destroy in Crysis. I don't think consoles can handle that, which is why the console ports had significantly fewer trees. Sure, but didn't Bad Company 2 and Battlefield 3 have open levels and destructible scenery on console? And isn't it worth sacrificing a few destructible trees to have a large open environment? Heck, the destructible scenery in the original Crysis was so over-the-top that is was more a nuisance than an advancement of the genre.
The point is that current gen consoles - despite being incredibly limited - are perfectly capable of handling large open levels, even with destructible scenery. The move to the city in Crysis 2 was a design decision. I felt it added to the franchise. It's much more meaningful to have it set in New York as it comes under attack than having you fight Koreans on a random island that you have no emotional attachment to. To me Crysis made all the same mistakes of the original Far Cry - the game's ticking along nicely and then BOOM, stupid sci-fi hour (FC had mutants, Crysis had aliens). No originality whatsoever. Far Cry 2 took bold risks and while they didn't all pay off it was a pioneering title for open world FPS games. |
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