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Re: Tribes Ascend: Launches |
Apr 16, 2012, 11:43 |
Matshock |
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I was a Tribes 1 player and watching the COD generation learn how to play Tribes Ascend is fun for me. I expect them to figure it out sooner rather than later, don't mistake my comment for a put-down.
But now instead of scrolling and shooting as fast as possible, they've got to deal with challenges normally reserved for flight sims- wide open terrain, energy limits in z-axis maneuvering and most importantly target lead.
In short they keep aiming right at me in flight and missing.
It's a pretty fun game right now- when more people figure out how to play it it will be a blast.
If it gets VOIP it will be the best EVAR1
Here's a longer thought:
$29.99 in my case was enough to unlock the better primary weapons and a couple of worthwhile perks for three classes- soldier, whatever they call the sniper and the technician. Basically, I picked just the three classes that match my preferred gameplay style then picked the most expensive stuff for just them. I didn't bother to unlock the classes that don't interest me the most- maybe later. After that and with the xp booster I'm pulling about 3000 XP per match with no points-farming crap.
I think that most people would do better that way- specialization vs. just getting all the classes unlocked. Once you get a few very effective (or even one if you don't mind the lack of variety) classes+ the XP booster you can starting scoring enough XP to unlock the others.
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