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125. Re: Bulletstorm Sequel Cancelled; PC Piracy Mentioned Apr 10, 2012, 17:50 Beamer
 
xXBatmanXx wrote on Apr 10, 2012, 17:38:
Beamer wrote on Apr 10, 2012, 17:35:
Kosumo wrote on Apr 10, 2012, 17:30:
Or Al Lowe (of Lesure Suit Larry) saying how back in the day they sold more hint books than copies of that game.

Why do you need a hint book if your a pirate just having a look but you anit gonna play it any real amount of time?

Piracy is real, it does have a econmic effect on many industries.

To think otherwise is being nievie (shocking spelling sorry)

I seriously don't get denying that piracy costs sales.
Some people here are really, really adamant about always being right. I don't mean on this board, I mean they'll never admit that something they do is harmful and has adverse effects on things they love.

That said, it should just be accepted by the industry by now. I do not mean it should be allowed, but it should be built into every single sales projection and every single budget model. Your game will be pirated. Fact. Deal with it.
I'd wager most people DO take this into account but still mention it regularly to remind people that pirating isn't something that can be ignored.


Cue: "stop being a shill, I'm ignoring you, nothing potential consumers do is ever bad, the customer is always right."
I'm sure there's more I should respond to here and will when I have time.

You can pirate skyrim, but it is the #1 game on Steam since it came out. Make a great game and you have great sales.

Piracy is a red herring for shitty games.

A pirated game != a lost sale.

Agreed, though I wouldn't say for "shitty" games so much as "unwanted" games. Not quite the same.

Also a pirated game != a portion of a lost sale. It isn't a 1:1 ratio. It may not be a 10:1 ratio. But there is some kind of ratio there.

But, like I said, it's also something people should expect. Figuring out how many pirated copies equate to one lost sale is difficult or impossible. Figuring out how many pirated copies to expect per 100,000 sales is not hard.
Also, I don't even know why that matters. Games people want will sell. Games people do not want will not sell. Games people want will be pirated. Games people do not want will not be pirated. Pirated copies mean more to games on the verge of breaking even than to games that sell a billion copies, but both are likely pirated the same amount proportionate to sales.
 
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