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Re: Arma III Animations Trailer |
Apr 8, 2012, 20:56 |
Quboid |
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I also found the commands to be clunky. If I'd stuck with it I would have learnt the most important combos but it's not as intuitive as Brothers In Arms. Two squads seems to be the best way to do commands. I wonder if voice control could be used to implement flexible control over a better number of different units; if it was properly done so you seamlessly barked out orders then it could be great (but not for other people in the room).
Better AI would help too. I shouldn't have to tell them to be aware or take cover. Even if a real commander would do this, the complicated command system means it's too fiddly. If I could shout "get down" or "take cover from the east" and have them jump to it then it would be a lot more immersive.
That's what a lot of it came down to - issues breaking immersion. Reading through command menu options breaks immersion. Having a menu pop up and awkwardly scrolling through to enter a vehicle breaks immersion. Have a squad mate die because he didn't dive into cover, getting sniped at half a mile by someone with an AK47, having a vehicle bounce and vibrate because the clipping doesn't work, finding moving and turning clunky, robotic voices ... I really admire what Arma is trying to be but there's just too many little things that stop me from getting into it. |
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