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25. Re: Shadowrun Returns Funded; Mac Threshold Reached Apr 6, 2012, 10:32 Beamer
Wowbagger_TIP wrote on Apr 6, 2012, 09:29:
Beamer wrote on Apr 6, 2012, 08:32:
What's most interesting is that these guys are guaranteeing they break even before they make the game, so there is 0 risk for the developer for the individual project.
0 risk.

All risk is instead shifted to the consumer. That's right, the publisher gets to make a free game, and if it does well he gets to take his cut. But the consumer does not get a cut of profits, at best he gets a game he wants, which he would probably get without risking $10 on something not yet made and loosely sketched out in something designed to take his money.
I wouldn't say 0 risk. If they don't deliver at least close to the expected game, then they've shot themselves in the foot and aren't likely to get funded again. That seems like a risk to me, and a pretty significant one if they actually want to be able to work this way in the future.

That's why I said "for the individual project." Yeah, there's risk for the developer as a whole, but that risk is always there.

Also, the spirit of kickstarter is to kickstart a business, so ideally people wouldn't be returning to that well again, or would expect less each time. I doubt that would happen, though, and businesses will keep kickstarting projects.
Music for the discerning:
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