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110. Re: Ubisoft: Play Assassin's Creed 3 PC With A Controller Apr 4, 2012, 14:29 StingingVelvet
 
Verno wrote on Apr 4, 2012, 12:50:
Jerykk wrote on Apr 2, 2012, 13:25:
That's the thing, though. Analog input is not ideal for all things. Sometimes you want absolute precision, something that binary input offers. Firing a gun, for example, should be binary. I shouldn't have to worry about how much I'm pushing the trigger. Flipping a switch should be binary. Jumping should be binary. Sprinting should be binary. Crouching should be binary. Being able to input a larger ranger of values is redundant in many cases and only serves to add a delay where none is needed or wanted.

Exactly. This is also why Velvets "the majority dont need it" response isn't valid. They aren't just releasing a game for console platforms, they are releasing a game for the PC as well and if they want people to buy it then they need to understand some basic control expectations on this platform. A frequent lamentation on consoles is the inability to remap buttons or be forced to use preset layouts.

I'm not saying they shouldn't cater to niches to boost sales when it's easy to do. My only point was that the idea of needing to play other than how the developers intended is silly, since the vast majority don't and don't care.

It's a perspective issue.

Anyway, anyone arguing AC games control better with KBM is fucking insane.
 
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