Jerykk wrote on Mar 30, 2012, 04:58: Lack of analog control isn't really an issue in most games. Two speeds (slow and max) are all you need for 95% of games. The only games that really benefit from it are racing games and games with fixed camera angles instead of player-controlled cameras.
What you "need" and what is "best" are two different things. With the technology that we have there really is no need for us to still be limited to binary input for controlling characters. Analog controls provide an advantage over a keyboard. For instance, in Assassin's Creed there are times when you want to match the speed of a particular group and it is much easier with a controller.
Jerykk wrote on Mar 30, 2012, 04:58: On a side note, analog is the exact opposite of precise. It offers a wider range of values than binary input, making it difficult to consistently get the same value twice.
That's nonsense. A keyboard is either 0 or 100 - there is no in-between; in order to be "precise" you have to hold down the key for a particular length of time, which can be hard to judge. Say you need to turn 35% to the right - with a keyboard you have to hold down the key for a fraction of time or repeatedly press it to get the desired result; with an analog controller you can simply hit anywhere from 25-45% and it will still end up more accurate than the keyboard. An analog controller is more precise for racing. But if you compare it to a mouse - say in games with driving like Borderlands - then the mouse is more accurate.
What we need is keyboards with pressure sensitive keys.