Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

34. Re: Baldur’s Gate: Enhanced Edition OS X Plans & Cross-Platform Gaming Mar 30, 2012, 14:29 DrEvil
panbient wrote on Mar 30, 2012, 13:12:
Krovven wrote on Mar 30, 2012, 12:59:
Primarily because this is not a polygon game that uses textures.

HAHAHA wow... only polygon based games use textures? WOW.

Just because it's a 2d sprite doesn't mean it doesn't have a texture applied to it. Just because it's a tile based engine doesn't mean those tiles are not textured. Essentially it's the art assets that NEED to be enhanced, the core gameplay mechanics are still solid even if dated, and the story needs no edits.

Yes, I understand it's expensive as hell to redo it, but if you weren't redoing the aspect of the game that can benefit the most from being enhanced... then what is really being sold?

2d engines didn't usually refer to these graphics as "textures"; they were usually known as "bitmaps" or "sprites".

To be fair, when people speak of "textures", they're usually referring to a 3d engine, so the general expectation is you're referring to 3d, and not 2d.

So even if the source material was from rendered materials which did use textures, the end result (the resources actually used in the engine) would not generally be referred to as that.

But this is all just a silly argument over semantics and interpretation.
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.


Blue's News logo