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98. Re: Ubisoft: Play Assassin's Creed 3 PC With A Controller Mar 30, 2012, 04:58 Jerykk
 
I was just saying to Sepharo last night, if someone can conquer the lack of analog control when using keyboard and mouse, they will get rich. The on or off button presses are the single most limiting aspect of mouse/keyboard.

Lack of analog control isn't really an issue in most games. Two speeds (slow and max) are all you need for 95% of games. The only games that really benefit from it are racing games and games with fixed camera angles instead of player-controlled cameras. Splinter Cell is a pretty good example of how analog controls are usually redundant. Sure, you could use the mousewheel to choose between a wide range of movement speeds but in the end, you only used two: maximum silent walk speed and max run speed. The analog movement speed was actually a nuisance compared to games like Thief, where I could instantly switch to the movement speed I wanted without having to accelerate or decelerate first.

On a side note, analog is the exact opposite of precise. It offers a wider range of values than binary input, making it difficult to consistently get the same value twice. Conversely, with binary input you will always get the same two values. There is no margin of error and therefore the precision is 100%. This isn't to say that analog is bad by any means but it definitely isn't precise.
 
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