Jerykk wrote on Mar 24, 2012, 00:28: Exactly. It's been proven time and time again that a game's success or failure has nothing to do with piracy.
True, however if you prevent or at least delay piracy you might be able to sell more of a completely crappy game then if people can test it first. That is why we get less demos...and demos that expire after a game launches. Hide how crappy it is so you can still pawn it off. Again..screwing over the legitimate paying customer.
Actually most devs don't sit in large leather chairs with cats on their arms strumming their fingers on a mahogany desk thinking "Don't release the DEMO or they'll realise our plan for world domination!"
PC market isn't important enough\PC gamers sample games in other ways = not worth creating a PC demo.