Jerykk wrote on Mar 24, 2012, 00:28: Exactly. It's been proven time and time again that a game's success or failure has nothing to do with piracy.
True, however if you prevent or at least delay piracy you might be able to sell more of a completely crappy game then if people can test it first. That is why we get less demos...and demos that expire after a game launches. Hide how crappy it is so you can still pawn it off. Again..screwing over the legitimate paying customer.