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33. Re: Wasteland 2 Update; Fargo Says: Mar 23, 2012, 07:58 Dev
 
Paypal is now available to "kickstart" this project.

Jerykk wrote on Mar 23, 2012, 03:37:
Releasing an indie game on consoles is nowhere near as cheap or easy as on PC. First, you have to get the game's concept approved by the console-maker. Then you need to acquire the hardware needed to develop the game. A single dev kit costs around $10,000. Publishers will loan you them for free but if you have to rely on a publisher, you aren't really indie. And if you do manage to finish development, you have to send it to be certified. If you pass certification, your game will finally end up on the console's marketplace... but you have no control over when it's released or how much it costs. And don't expect any kind of marketing support from the console-maker. 99.99% of console owners won't even know your game exists.

For independent developers, console development isn't worth the time or effort unless you have some sort of publisher backing.
Which is exactly why I think it should be a separate kickstarter. It would suck up too much resources (both money and time) from the current one. Fortunately, so far Fargo says he's not planning to do a console one because it would detract from the PC.
 
 
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