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147. Re: Mass Effect 3 Ending Changes Planned Mar 23, 2012, 04:58 finga
 
Jerykk wrote on Mar 22, 2012, 20:00:
That's not really a reasonable assumption. Just look at DA2. It barely had any connection to the first game and didn't resolve any of the potentially significant choices you could have made in DAO. Given the underwhelming ending of ME3, why would I have any reason to assume that Bioware will properly resolve anything in future sequels?
But DAO explained those things just fine. And DA3 is still on the way. Because ME3 isn't the last ME (just the last Shepard story), leaving some things open ended is fine. After all, when do you stop telling stories and let the community start speculating? Why must everything have perfect closure and a neat tie-up of all storylines? Why is it OK to go on a ridiculously overblown warpath when they don't?

No, we don't see what happens 20 years down the road; why, was that really necessary?

Yes? Like I said, you can make a number of significant choices in the ME series. Choices that have long-term implications. As the person making these choices, I want to know what these consequences are.
They told you plenty. They just didn't take it as far as you'd have liked. Presumably, you wanted the Fallout-style endings that gave us the full remainder-of-life story of every major character, and you don't care whether BioWare might eventually invent a different storyline for that character in a future ME game, but now they can't use it because they wrote a few lines of canon back in a silly slide in ME3. Writers don't want to write themselves into a corner, but it's clear that you're not concerned about that. Well, life is full of small disappointments, and this is one of them. You'll make it through, though.

The real issue here isn't that people don't like the ending, and the people that don't mind it (or at least, don't mind it much) aren't telling anyone that they have to like the ending. The issue is that people are blowing it way out of proportion and creating all kinds of crazy plans of action that would be much more productively channeled towards real issues, either in video games or in the real world.
 
 
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