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39. Re: On Guild Wars 2 Microtransactions Mar 21, 2012, 14:17 Keilun
Alamar wrote on Mar 21, 2012, 12:33:
Your post screams naivety to me... So I may be misunderstanding, but it seems like you're saying WoW can be grindy, but GW2 isn't going to be because you earn gold while playing?

If the costs in GW2 take a day or two each, that might seem reasonable, but once you have to play, at max level, for a week (or play the AH), to buy one measely little item/buff/whatever, that's a whole different thing.

Also, this is the exact style of 'microtransactions' that has made mobile games so much money... You can play and play and play and unlock things as you go, or just pull out some cash and get it NOW... I personally like that the choice is there, but the counter-argument is that the game is purposefully slowed to 'make' people buy the currency instead...


Maybe I didn't explain myself as well as I could have. My point is that, if you earn gold while having fun going about regular in-game activities, is it really a grind? In WoW, those activities tended to be repetitive and consequently boring: daily quests, daily dungeons/bg, etc.

I guess if you're one of those people that absolutely must have everything the very instant you start, then I can see that you might start to feel like the only reason you're playing the game is to earn gold.

However as you say item costs may possibly be artificially inflated to compel people to purchase in game currency. That may or may not be the case and speculating on it is rather silly at this point. I don't see much point in getting all riled up over something that we have no facts on yet.

I feel like with everything that ArenaNet has been talking about, I'm inclined to give them the benefit of the doubt to not manipulate costs. We'll see. However jumping straight to the conclusion of GW2 being grindy and no fun is a bit harsh and hasty, IMO.
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