Being AAA is no longer the sing of quality it once was. If anything it is quickly becoming a sign of boredom and averageness.
I think the chasm that separates a "AAA" game and an indie can achieve has narrowed a great deal recently. A lot of what defines what we call "AAA" games are the production values that cost tons of money (like known voice talent and Blizzard-quality CGI movies); those I suspect will forever be out of the reach of indies and kickstart projects, but the rise of cheap, amazing 3D technology that's available to almost anyone has allowed tyhe creation of indie games I would have never thought possible years ago. Even given its obvious limitations, when I play "Zeno Clash", "Sanctum" or "The Ball" I'm continually amazed that they are indie games. There are many examples of this nowadays, and I suspect that indies will continue to close the gap.
This comment was edited on Mar 18, 2012, 20:39.
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