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13. Re: S.T.A.L.K.E.R. 2 Still Stalking Mar 17, 2012, 07:54 theyarecomingforyou
 
Kajetan wrote on Mar 17, 2012, 07:31:
Metro 2033 was a completely different game. Save-Points, QTEs and a very simplified Action-Gameplay. No exploring, heavily scripted, confined areas.
Absolutely it was different. But you can't really use "save-points" as an attack when STALKER used random insta-death as a gameplay mechanic, encouraging you to quick-save all the time. And the "confined areas" were at least well designed, rather than the bland open landscapes that defined STALKER - some of the best regarded sections of STALKER-SoC were the sewer levels, which were also enclosed and linear. The "simplified Action-Gameplay" meant you didn't have to deal with annoying things, like rearranging your inventory, navigating maps / emails / messages, eating food, manually applying bandages, etc. And the QTEs... yeah, they were shit.

I didn't say they were the same style; in fact I stated specifically that they were different. But Metro 2033 had better performance, better graphics, better production, better narrative and better combat - they limited their scope and did a very good job. I preferred it overall. And I brought it up because the developers from 4A Games worked on the original STALKER.

As I said, I really enjoyed the original STALKER. I thought Clear Sky was better because they made it more focused (though it had plenty of bugs and design flaws) and added more complex and compelling NPC behaviour. I thought Call Of Pripyat was graphically dated and derivative.
 
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