Teddy wrote on Mar 16, 2012, 07:41: The point was very simple. When the base engine is already made for you, and all you're doing is throwing in new content with a tweak or two here and there in terms of technical differences then the game is going to take significantly less time and cost significantly less to make than one where the base engine needs to be created or needs drastic alteration to use. Less time coding, less time debugging = less cost. It's pretty basic logic.
I can't agree with this, they made an overwhelming majority of new content for every piece they reused. I see your point about the engine but Bethesda licensed the engine as well, it wasn't an inhouse creation. Sure the R&D time on engine extension and setting up things like the combat system was a lot higher for them but it doesn't make Obsidians accomplishments any less impressive.
They did an amazing job with FO:NV and really deserved to be rewarded for it instead of being hung on some lame contract term.
Playing: Dark Souls 2: Scholars of the First Sin Watching: Mr. Robot