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Re: Battlefield 3 Close Quarters Trailer |
Mar 15, 2012, 09:52 |
Verno |
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My own peeve in BF3 is the grenade launchers or "noob tubes" but I don't think they should be "fixed". AWP stuff I know this wasn't directed at me but having played both games extensively I don't think they can be compared. If nothing else the AWP requires skill to use properly whereas the M320 effectively ruins chokepoint heavy maps (of which there are several in BF3) because anyone can sit there spamming away with it. It is reloaded quickly, the class that can equip it can also resupply themselves and it even hurts entire groups with a large splash radius.
It totally needs to be fixed and that's why it's directly referenced as such in the patch notes. Most of the balance changes are sensible and have nothing to do with hurting "good" players who are just effective with certain weapons, it's about certain weapons turning any player into a force without any requisite skill offset.
I don't think the situation is as bad as Dades or other people are saying but there are several standouts that need to be addressed. Dice originally said that they were going for style choices with weapon selection, it's not an upgrade tree. Guns are supposed to be tailored to specific situations and preferences, overall they've hit that goal but there are some outliers.
This comment was edited on Mar 15, 2012, 09:59. |
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Playing: Faster Than Light, Tales of Graces F, Fire Emblem 3DS Watching: Ghost in the Shell, Hannibal, Oblivion |
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