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Re: The Old Republic Patch Plans, Friends Trial |
Mar 13, 2012, 21:27 |
Teddy |
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Creston wrote on Mar 13, 2012, 21:17:
PHJF wrote on Mar 13, 2012, 21:10:
I'm not saying you're wrong, but why would a persistent world cost a lot more hardware and bandwith? If you have 200,000 people playing, you have 200,000 people playing, whether they're in instances or in one huge world? Logistics? In what way?
Creston There's certainly a greater cost in bandwidth, though how much is a question. Just a function of more information that needs to be sent to each client. Chat channels that were only available in cities in the original now need to be sent while outside, more players in the world around you means more info your client needs on their status/location/hp/damage/etc, and that of any mobs they're fighting in the area when in an instanced situation, the only mobs engaged are the ones you and your team is fighting.
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