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34. Re: Romero on Making an Old School FPS: Mar 12, 2012, 03:33 Hellbinder
actually romero's quake was 3rd person and it was a fat bearded guy with a huge hammer. the game morphed into a FPS when they realized they couldn't make that game right with the technology they had.. or they ran out of time... or something like that.

but no really.. quake was originally designed as a 3rd person fantasy style game around a guy with a giant hammer. and when he hit the ground it made the screen/ game "quake"...

The Whales name is Bob.
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