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Re: Romero on Making an Old School FPS: |
Mar 11, 2012, 22:00 |
vrok |
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Dev wrote on Mar 11, 2012, 21:33:
vrok wrote on Mar 11, 2012, 20:50: You're using singleplayer story as the indicator of whether an FPS is mediocre, good or spectacular? Or did you just forget that the S in FPS actually stands for shooter? You can "shooter" AI monsters, or "shooter" other players, in either case its a "shooter." The point was obviously that story has little relevance to shooting, the namesake of the genre. It wasn't about singleplayer vs multiplayer.
Singleplayer is just something that id doesn't do very well, at least since Doom 2 (a Romero game), so I brought up the multiplayer. It so happens that multiplayer also makes it easier and far more obvious to judge quality of gameplay mechanics and design in an FPS.
And yes, longevity of a shooter is definitely multiplayer reliant. Without good multiplayer, or mods that provide it for you, your shooter will probably die a quick death regardless of how 'AAA-mazing' your singleplayer story is. That however is what excessive marketing is for I guess.
This comment was edited on Mar 11, 2012, 22:17. |
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