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115. Re: Steam Hardware Plans? Mar 4, 2012, 20:32 Dev
Jerykk wrote on Mar 4, 2012, 20:05:
Lots of people own and use PC's with ZERO knowledge and understanding of hardware, and valve can make a lot of stuff happen automatically under the hood.

But how many of those people are PC gamers? You don't really need a lot of tech knowledge in order to check your e-mail or browse the web. Being a PC gamer, on the other hand, requires significantly more tech savvy.

Even if Valve hides all the OS stuff, you still have the in-game stuff to deal with. How many console gamers know what V-Sync is? Or mouse smoothing? Or DX11? Or triple buffering? Or anisotropic filtering? Or antialiasing? The average console gamer doesn't know or care about any of these things. They just want to sit on their couch and play games. Sure, players can skip all the video and control configuration and just jump into the game, but that typically results in an inferior experience because default settings are usually crap. And if someone doesn't care about having an inferior experience, they'll just stick with consoles.
With a steam box, valve presumably would preconfigure many of the games that come preloaded on the box. Also, they could setup something to either pre-configure a game when it comes out, or a steam overlay that would pop up on the config part and suggest appropriate settings (I think I mentioned that kinda thing already in this thread). After all, valve already has a steam hardware survey system setup to find out what hardware is in a system. I could see companies willing to interface configuration with steamworks in new games if it would get them more sales, and valve does most of the work.
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