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| 27. |
Re: Unreal Engine 4 at GDC |
Feb 28, 2012, 08:31 |
Beamer |
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InBlack wrote on Feb 28, 2012, 08:24:
Beamer wrote on Feb 28, 2012, 07:26:
InBlack wrote on Feb 28, 2012, 07:15: Why would they even make a new engine since its basically wasted on consoles anyway??
Isnt PC gaming dead to these guys? Yeah, because none of their games, nor any of their licensees games, come out on PCs.
Except for the ones that are PC exclusive, and the ones that aren't, and the ones that are ported over... Since you keep baiting Ill keep biting. You mentioned PC exclusives. So how many of todays PC games are PC exclusives? Not very many right? How many shooters are PC exclusives? Even fewer, Im sure you would agree? Lets take it even further: How many console ports running on Unreal engines are properly ported and optimized for the PC, strictly graphically speaking of course, by that I mean proper high-rez textures and all the other snazzy DirectX 10 & 11 effects?
Still with me Beamer? Want me to take it even further? Yeah, you can take it as far as you want, but I'm not sure what you're getting at. "Isn't PC gaming dead to these guys?" Considering the engine is being used for PC exclusives, and considering they've added the DX10/11 effects into the engine, I'd say no, no it is not. You can keep going down this road, but if your requirements for "PC gaming isn't dead" are "must include proper high-rez textures and DX11 effects" someone better tell Notch that he doesn't support PCs!
Still with me, dude? Want me to take it even further?
Oh my god, the new X-COM uses UE3. Those bastards at Firaxis sure don't support the PC! Hey Hawken guys, by using the completely free (well, non-commercial), totally DX11 compatible, top of the line UDK to make a PC exclusive you're telling us PC gaming is dead!
This comment was edited on Feb 28, 2012, 08:36. |
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