Xenovore wrote on Feb 23, 2012, 15:02: It's actually fairly difficult to get an indie game on Steam; you must have just the right combination of innovation, aesthetics, game-play, and planetary alignment or it's a no-go. (And they won't even tell you why your game was turned down.)
I just don't see that at all. I know some developers have been rejected but Valve's standards aren't exactly high - there's plenty of dross available on Steam. It would be a mistake to just open the floodgates to every wannabe developer trying desperately to find a large audience. Valve prefers to work with developers / publishers and support them through the process; it doesn't want to become known for shovelware.