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39. Re: Ships Ahoy - Jagged Alliance - Back in Action Feb 10, 2012, 23:41 Teddy
space captain wrote on Feb 10, 2012, 14:07:
JoeNapalm wrote on Feb 10, 2012, 10:13:
Eh, I'm a huge JA fan...and amazingly, it's not the Real-Time-with-Pause thing that bothers me, so far (BE5, while tragically flawed, convinced me that RTWP can work).

What is keeping me from playing the game, right now, is that Back in Action, as a remake, has a whole laundry list of major features that they simply tore out.

yeh, i'll add that it doesnt have stealth mode, or climbing.. which are entirely fucking essential to JA2.. as well as destructible walls, etc, that you mentioned

You can add that all you want, it doesn't make it true. There is climbing, but yes only in specific locations (ladders), so you can still get on the majority of the rooftops. It'd be nice you could climb just about anything, but that doesn't make the current ability to climb on top of buildings suddenly not exist.

Destructible walls are the same deal, they exist, but only in specific locations. Not ideal, but again, they exist.

As for stealth mode, there's no 'mode' anymore. It's built into the entire game system. The closer you are to lights and the front of an enemy's field of view, the more likely they are to see you. The stance you choose (standing firing position, running, crouching and prone) all define how much noise you make along with your stealth stat. As well, there's a camouflage system wherein the clothing you're wearing affects your stealth level if you're in the right area for it (urban camo doesn't help as much in forests, and vice versa).

There's also a bar on your character icon that shows your current likelihood to be noticed.

The stealth system is VASTLY improved over the original JA2's, particularly when combined with the camo system.

But yeah, go ahead and keep making stuff up. Don't let the truth get in the way of your game bashing.
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