Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

34. Re: Ships Ahoy - Jagged Alliance - Back in Action Feb 10, 2012, 13:58 JoeNapalm
 
Beamer wrote on Feb 10, 2012, 11:19:
eRe4s3r wrote on Feb 10, 2012, 11:16:
What else can i compare it to but the top reference.. true its a mod but it still enhances the core game this remake is supposed to be remaking.

Thats the first thing a remake should have taken inspiration from, no? Modders literally already made a JA2 remake, and thats JA2 1.13 - the standard reference for this genre with no equal.

What's amazing is that they're the fourth or fifth studio to do this.
Strategy First had a few start. None finished. A few games got released as non-JA games. And they sucked. Then the fan-made sequel came out, again not as a JA game, and it sucked.

It's like all those UFO games that are spiritual successors to X-COM. They've all been awful. It's part uncanny valley ("This gun doesn't fire exactly the same and therefore makes me queasy!") and partly just that the people making these games are talentless hacks with no clue what they're doing.


I've lost count of the number of times a great IP has been used this way...

I'll never understand the mentality of "Lets take something a ton of people love and then crap all over it!" as a sales mechanism.

I mourn SirTech. All of their games were huge pains in the butt on some level or another, but they had such depth and character.

-Jn-
Ifriti Sophist
 
Avatar 54497
 
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

Blue's News logo