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30. Re: Ships Ahoy - Jagged Alliance - Back in Action Feb 10, 2012, 11:07 FalconerHG
eRe4s3r wrote on Feb 10, 2012, 07:25:
I think you should play JA2 1.13 and equip a sniper rifle with scope and bipod and try aiming at things to see what i mean with 1.2
And for suppression mechanic.. i'd advice you start up JA2 1.13 with a MG and ctrl+fire across an area...
As for destruction, i'd advice equipping some TNT and planting it around in each corner of a building and try it out, if thats minor for you, then what do you consider the laughable joke of a destruction system in this remake?

As for 1.1 start up JA2 1.13 with a solder that has agility (or whatever it was called, dexterity) and camp around a corner and wait till an enemy walks around it, thats an interrupt. The instant reaction of your merc - where he can shoot at opportunity targets.

As for 3) They do so automatically with a huge delay, making that setting entirely pointless in a "camping at a corner and waiting for a guy to walk by" situation. I tried this 5 times, in all 5 times the guy with a machete walked up to my merc before he could fire. That was in crouched position with a loaded gun.

4) As i said, there is 2 vital stop points missing in the menu.
5) There is no setting anywhere to toggle aimed mode like it worked in JA2

6) Is absolutely true, cover mechanic as in hugging a wall (not a JA2 feature but in a 3d-game i expect this to be there)

Just too lazy to detail each point, game is crap when compared to JA2 1.13 thats all there is to say.

JA2 1.13 is a modded-to-death version of the vanilla JA2. The modding community probably sank more time into creating that than any game developer ever did on their game and as such it's just not fair to compare.
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