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48. Re: Double Fine Crowdsourcing Feb 10, 2012, 10:50 nin
 
Mr. Tact wrote on Feb 10, 2012, 10:42:
Right, I realize that. I simply thought that was the Dog Eat Dog world of game developers. Obviously id software is an extreme example, but that was basically 4 guys deciding to make their own games within their own company and the success feed what came later.

I think (and this is just my opinion) id both made a great product starting out, but was also in the right place at the right time. Home PCs were exploding, and their code (Wolf, Doom) was light enough that it could run on just about anything (years before an addin card for 3d would be needed).

Compare them to a company like Raven. Good start, neat games (granted, using other companies engines), but most weren't the huge smash hit. And once they got hitched to working on other peoples properties, they've never quite be able to break free again (with the exception of Singularity, which I'm guessing was funded by Activision and I got the impression didn't do well).

Again, this is all just my view of things (YMMV), and I don't have any financial data to back it up.
 
http://www.nin.com/pub/tension/
 
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