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21. Re: Double Fine Crowdsourcing Feb 9, 2012, 16:19 ASeven
 
Obviously this new business model has a lot of flaws. This is a business model based on human goodwill and my cynicism said and still says this will fail miserably, however Kickstarter and other crowdsourcing projects have survived the early huge bumps so maybe this model will last. And as with crowdsourcing models, or even paid alphas or indies asking for money for pre-orders, you are investing on an unknown, you do not know if the investment will pay off (game getting released) or not. Obviously having a great reputation like Tim helps tremendously but in the end all crowdsourcing projects have the same huge flaw, the project designer might just nab the money and run off and we get burned.

But it is a new model and will have teething problems. There are other models, most of them born from the indie community like the way so many bundles are being released and being successful. These models are not only growing in acceptance both from consumers and devs but more new models are emerging. The truth is that even though these models largely depend on goodwill and a leap of faith that may or may not pay off, they are models that are growing in acceptance and use quite quickly. Do they have problems? Obviously, like all business models. Nothing is perfect, much less business models. But there are models that are better than others when you're a developer and right now devs are seeing Steam becoming wildly rich and thinking that they too can share that wealth and lose the middle man.

Publishers are becoming obsolete and IF these new models survive and catch on despite the usual bumps then it'll be very hard to convince a dev to use a publisher when you can turn to gamers and they'll give you as much money as you need to finish the project.
 
 
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