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16. Re: Double Fine Crowdsourcing Feb 9, 2012, 14:49 ASeven
 
Cutter wrote on Feb 9, 2012, 14:14:
Publishers are most certainly not on their way out. Not when they can peddle schlock like CoD/MW/BF every year or two to the tune of a billion dollars. No, they're just becoming more focused on where the dollars go, which is to say a lot less risk/investment in new and unknown IPs. That's what crowdsourcing will be good for.

Well, think of it this way. As Verno correctly pointed out, the current business model of publishers often means that millions of copies sold don't bring a profit. Now imagine yourself a dev, would you want to go through the work environment of a publisher and all the troubles it brings, work on a game you might or might not like working without any assurance whatsoever the game will have any sort of profit OR do you prefer to go at it alone, taking a huge gamble but at least doing the work the way you want it and like it, if you hit success you reap profits far easier than with a publisher and if you do hit profit you'll profit far more than if you were with a publisher, as the Amnesia devs said about their game after it sold 400K units, and in the worst case that you don't have enough money to make the game then you can try to show that what you are producing has the potential to be good and be crowd funded through kickstarter or a paid alpha?

Two different scenarios but devs are finding out they don't need a middle man when you can go at it alone and earn far more money if your game has enough potential to be good. Hence publishers are slowly but surely becoming obsolete as devs go their own independent way without the need of an often useless middle man.
 
 
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