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Re: Skyrim Hi-Rez Pack Tuesday? |
Feb 7, 2012, 01:00 |
Jerykk |
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However 'niche' pc gaming might have become it is still a competing platform for sales in video games, and to say that the pricing on that platform has no impact on the amount of sales on other platforms is simply short-sighted. Couple that with the fact that you have many more options down the road when you're playing a moddable PC version, and I'd say the PC release was more of a bargain than any console version. The PC version is almost always a better deal than the console versions. Higher resolutions, higher framerates, higher AF, higher AA, better controls, tweaks, mods, lower prices... the list goes on and on. However, console gamers don't care about that stuff. They care about accessibility and convenience. They care about what platform their friends are getting the game on. If console gamers actually cared about which version of the game was the best (both in terms of quality and pricing), they'd be PC gamers. That's why the price of PC games doesn't affect console sales.
As for people complaining about Skyrim's quality as a port, many of their complaints are justified. The game was terribly optimized on release and it took Bethesda three months to fix that. The UI was terrible out of the box, failing to take advantage of most of the benefits of M/KB and Bethesda has yet to fix that. It doesn't take much for a port to better on PC than on consoles. Throwing in higher resolutions, AA, etc, takes minimal effort. And getting it to run nicely is easy when the game was designed for 6-year-old hardware. Almost all ports do these things. A great port, on the other hand, goes above and beyond these basics. Bioware has always made great ports, adding new features, redesigning the UI and rebalancing the game specifically for PC to ensure that PC gaming hardware is actually taken advantage of.
how the hell can complain about the scattered low res textures in rage, but love the entire low res scenes of skyrim? go play gta 4 with how much shit is going on around you, and in the smallest details, the great textures almost everywhere, and it suffered from consolitis worse than either of these two games. same with rage, the scenery looks alive if you have the settings right, and it all helps the big buzzword "immersion". The key difference between Skyrim and RAGE is that you can actually interact with what you see in Skyrim. See something interesting off in the distance? You can go there and take a closer look. See a really nice looking fork on a table? You can take it or throw it or sell it. The visuals in RAGE are just that; visuals. You can't interact with any of the details in the environment and you can't explore the pretty scenery you see in the distance. It doesn't matter how nice an environment looks if you can't have any meaningful interactions with it. |
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