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43. Re: Skyrim Hi-Rez Pack Tuesday? Feb 5, 2012, 22:53 headkase
 
tuddies wrote on Feb 5, 2012, 22:26:
plus, megatexture turns out to be a pile of shit on PC. just not worth anything at all.

the most elegant coding solutions are usually the best, and according to carmack himself, megatexture was an enormously complex feat to pull off and it gets easily blown away with unreal, cryengine and of course, frostbyte

kudos to carmack for trying new things. keep trying, because gamers benefit from the competition


Megatexture is another tool in the belt. RAGE *is* a tech-demo for it and it proves that for things you will never get close to it's a beautiful technology. However, on it's own it's not that great. Perhaps it can be great on it's own when Blu-Ray is the primary distribution method for games - and the texture size is 50GB to go along with it. However, what megatexture really will be good for is in combination with other techniques. Combined as one layer in a overall Level of Detail scheme I'm sure it'll come into it's own and future games will be jaw-dropping.
 
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