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15. Re: Take-Two Financials Feb 4, 2012, 02:18 netnerd85
 
killer_roach wrote on Feb 3, 2012, 19:14:
All depends on the size, scale, and scope of the game you're doing. You don't see indies trying to make AAA titles for the most part - mostly because, on balance, they can't. For the foreseeable future, you'll need a publisher once your budgets exceed a certain level, and for many indies that level is astonishingly low (possibly anything over mid-five-figures is going to test the average indie dev's resolve to do on their own). It's not to say they can't make good games - just like in film or music, there's a lot of quality in the indie gaming scene - but their capacity for production value is, for the most part, considerably lower than it is for other forms of media.
Of course it all depends. But look at the quality of Hard Reset compared to the quality of other FPS games. It far surpases most AAA FPS games out in recent years. Mainly because they (AAA dev/pubs) focus on outdated technology.

You work your way up as well. Have a few indie hits and you can aim higher.
 
 
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