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84. Re: Tribes Ascend Changes Feb 3, 2012, 09:49 space captain
Jerykk wrote on Feb 3, 2012, 00:52:
The problem is that having unlockables in a competitive multiplayer game is inherently unbalanced. Allowing players to unlock these things faster than other players by paying money is a bought advantage. The player who buys all the classes and is constantly XP-boosted will have a significant advantage over the player who has yet to unlock anything.

its not a "problem".. you clearly havent played the game - you can unlock plenty of things in 2 or 3 days playtime, with no money spent.. the money and the xp unlock the same things, and its a very quick process
Go forth, and kill!
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