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78. Re: Tribes Ascend Changes Feb 3, 2012, 02:38 Jerykk
 
And who the hell snipes in Tribes? Between calling it a "disc gun" and thinking that sniping is actually a good tactic in Tribes (or remotely helpful to your team) methinks you've never actually played any game in the series and are raging just because it's the cool thing to do.

Uh, sniping was essential in many maps in both T1 and T2. Especially in T1 where cappers could grab your flag and fly off into the stratosphere at 300 MPH. A good sniper in T1 or T2 made a huge difference in any team. From what I've played of T:A, the same still applies, especially given the severely reduced effectiveness of disc-jumping.

You can buy everything in the game and I'll still kick your ass using only free stuff.

Faulty logic. If two equally skilled players compete against each other and one has all the unlockables while the other has none, the player with the unlockables has a distinct advantage. He will have more ammo, more grenades, more health, faster health regen, more energy and do more damage.

People who dismiss the inherent imbalance of unlockables often use your logic, incorrectly assuming that their opponents will always be less skilled than them. Obviously a good player with no unlockables will still defeat a poor player with all the unlockables, but nobody is arguing that point.

This comment was edited on Feb 3, 2012, 02:46.
 
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