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73. Re: SOPA Isn’t the Solution, But Can We At Least Agree There’s A Problem Jan 14, 2012, 06:48 Jerykk
 
You're so right yet so wrong. It has nothing to do with "wanting to pump out sequels on a yearly basis."

I'm pretty sure it does. Publishers don't like long dev cycles. Most developers get a year or less. The biggest developers get more but even that has limits. Just look at the Dragon Age series. The first game had a 6 year dev cycle. The second game had a 2 year dev cycle. Even the most profitable series out there, CoD, gets less than a 2 year dev cycle per game. If games were given more development time, we'd see bigger, longer games.

People keep throwing out DX:HR as a long game here. I spent 12 hours on it. I felt like I saw all there was to see. I spent a good amount of time wandering and jumping (but next to none reloading and replaying.) I opened every single door I found in every single level. Still 12 hours. In a game that recycled content and had you criss-crossing. If it was like most other FPS games, which keep you moving, it would have been 5-7 hours.

12 hours? Seriously? I'm guessing you just ran around shooting everything? I'm also guessing you didn't read all the e-mails, newspapers, eBooks, TV news tickers, ads and PDAs? Or talk to every NPC? Or listen to every NPC conversation? If you skipped all that stuff, you missed out on one of the best parts of the game; the ridiculous attention to detail. If you pay attention to these things, you get much more developed backstory and character development. You can also predict almost all of the plot twists.

Comparing the amount of content in DX:HR to the amount of content in the standard 4-hour shooter is ridiculous. Just because a lot of the content can be ignored doesn't mean it doesn't exist.
 
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