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47. Re: BF3 Anti-Cheat Ramps Up Jan 12, 2012, 21:21 <Electric-Spock>
xXBatmanXx wrote on Jan 12, 2012, 07:07:

GO look at the stats.
Avg headshot should be less than 25%.

One could easily run algorithms that make sense and find the cheaters.

Regardless you should never ban by scanning metrics alone because the reporting itself isn't always accurate. They still haven't even managed to get attachment reports on kills totally accurate, they're wrong more often than not. Half of my canister shot kills in the MBT are called headshots because one pellet hits the head.

I realize it's obnoxious that some guy is 2000-2 without a ban but that's a failure on several fronts by EA, it won't be solved by just banning those people either. They need to actually address the underlying problem or those people will get another cheap foreign key and do it all over again. Banning them might make you feel better but that doof will just be back in an hour with a different name, ranking up like lightning. As people predicted Punkbuster is a total failure yet again, the only cheats I ever see it ban on my server are the ones on public hack sites.

Well, as others have stated, the cheaters have been with us for most of all games, and I doubt they will invent an anti-cheat detection service that's full proof anytime soon. However, if we have a stat system tracking scores, why not take advantage of the data and start with the banning extreme abusers? Maybe it will get to the point where they are buying a key per day but, who gives a damn, at least do something to annoy the shit out of them like they are doing to other people. Maybe after a few hundred dollars they will find a new hobby, or their allowance money from Mommy will run out.

I can't think of one reason not to ban extreme abusers unless EA's servers are vulnerable and that someone could hack in and manipulate legit users to get them banned. But if there is no sign of this happening, let's get that ban on.
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