Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

34. Re: S.T.A.L.K.E.R. 2 Development Continues Jan 12, 2012, 11:22 Ludomancer
 
theyarecomingforyou wrote on Jan 12, 2012, 10:34:

I'm still trying to get into Call Of Pripyat but I think I might have STALKER burnout, as I'm finding the massive empty landscape - seriously, you just walk and walk and walk without anything to do - and unintelligible plot to be a huge turn-off. The graphics are barely an improvement over previous games, which makes it feel very dated. After playing Metro 2033, that had great atmosphere, a strong narrative and awesome weapon handling I'm having trouble sticking with CoP.

It took me about a year (maybe two) to finally push through Pripyat. It's a rough one to penetrate, and it wasn't until after I beat Pripyat that I even got what they were trying to do. Pripyat is meandering because nearly everything is optional. Every major quest in the game alters the ending you get, right down to who you keep alive during fire fights. It wasn't the best design of the series, but it makes me happy they keep trying out different formulas.

Ultimately the only thing Pripyat really brought to the table for me were the localized anomalous zones. You could see where each major anomaly was on the map, and you knew if you went there you were in for a very different experience than the last, and pretty much guaranteed to get at least 1 relic out of it. They were like little mini-dungeons scattered all across the landscape. I really hope they bring that aspect back to the next game.

And I thought Pripyats visuals were a major step back from both the first two games. You could see incredibly far, but everything beyond a 100 yard limit looked like an early polygonal game from the late 90's.
 
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

Blue's News logo